HOMEBREW WRESTLING ™

Copyright Dave Horn 2005

V0.8

Notes:

Characters and rings that contain copyrighted material will be taken out of any version that will be sold.

The grapple engine has changed. Tapping “s” will perform a quick grapple. Holding “s” until the grapple animation ends will perform a strong grapple.

Certain moves will be re-animated. Outside collisions need to be tweaked.

The computer does not currently fight back from a standing position.

The 3 count is not currently implemented – only a 2 count.

The opponent must be beaten more to lengthen the amount of time it takes to get up and to recover from being dizzy. A wrestler will become dizzy from hitting attacks, pickups, and certain grapples.

Blood is not implemented as of yet.

Hit the “f” key to perform finishers. Finishers are available throughout the match at any time. In the final version however, the chance of successfully performing a finisher increases as more damage is inflicted. For the demo, stand in front of the opponent close and hit “f”

Stamina has not yet been implemented.


Controls:

Opponent standing and fine

A – attack

S – grapple (optionally hold arrow keys for different moves)

D – reverse (not used yet)

Opponent far away

A – pull enemy out of the ring (when outside)

S – run towards opponent and attack

S + arrows – run in that direction, climb turnbuckle, exit/enter ring

D – taunt

D + arrows – taunt2

Opponent on ground close mid-section

A – stomp

S – elbow

D – pin

Opponent on ground close head

A – stomp

S – submission/hit depending on moveset

D – pick up

Opponent on ground close feet

A – stomp

S – submission/hit depending on moveset

D – drag

Opponent on ground far

S – run attack

D – taunt

On top tope

A – standing attack

S – laying attack

D – taunt

Behind opponent close

A – attack

S – move

D – irish whip

D + arrows – whip to turnbuckle

Opponent dizzy

A – large attack

S – grapple

D – irish whip

D + arrows – whip to turnbuckle

Opponent during whip animation

A– bounce off ropes and attack

Opponent running towards

A – attack 1

S – attack 2

Opponent in corner turnbuckle close

A – attack 1

S – attack 2

Opponent in corner turnbuckle far

A – running attack 1

S – running attack 2

D – taunt

Opponent on apron

A – hit to outside

S – bring inside

D – taunt

Opponent on ropes close

A – hit to apron

S – bring inside

D – taunt

Opponent on ropes far

S – run and clothesline outside

D – taunt

Opponent on apron with opponent outside

A – kick

S – dive

Opponent on apron with opponent inside

A – hit

S – grab